And don’t even mention the Vile Mode music, which is all indistinguishable heavy metal with few discernable melodies to speak of.
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I miss the password tune though, and some of the songs, notably Armored Armadillo’s, have the main melody buried so much you can barely make it out. ) Music: The music is totally revamped, as expected. (Actually, they look creepy because they are animated well. For example, the laser-shooting robots that drop onto the conveyer belts in Flame Mammoth’s stage look really creepy, but they are animated well. But most of them have enhanced animation. Animation: Generally I do like the models. My only gripe with the graphics is that the 3-D perspective does make it difficult at times to tell when exactly you should jump when you are trying to clear holes and such. They were often pretty clever about this, particularly with the hills in Sting Chameleon’s stage. A lot of attention was given to stuff in the far background, yet at the same time, it’s usually fairly easy to tell what objects are in the foreground and what things are in the background (and, thus, what you can touch and what you can’t). Graphics: The backgrounds are quite nice in a lot of areas. This makes Vile feel more sluggish than X and adds a new angle of difficulty to the game. Therefore, you really have to be careful about when you shoot because you don’t want Vile’s feet to be nailed to the ground at just the wrong moment. While he’s using one of these types of weapons, you can’t dodge attacks. The biggest challenge with Vile is that he has extremely slow recovery times on most of his weapons. If the meter runs out, you merely have to wait a couple of seconds for it to refill enough for you to shoot again. However, the meter refills quickly over time, so it really just limits how rapidly you can fire off weapons. Vile has a single weapon energy meter which all of his armaments share. Most notably, Vile’s leg weapons use the same button as X’s dash, which means I tend to forget that I can’t dash and get clobbered by what I was trying to avoid because Vile kneels down to use his leg weapon instead. You can equip different weapons to these three slots, and you use three different buttons to fire the three weapons.
Vile doesn’t use special weapons like X does instead, he has three weapons installed in three places of his body: his arms, his shoulder cannon, and his legs. You have to remember to do it yourself on the stage select screen (press Select).
Some of Sigma’s fortress stages were revamped entirely.(Or back to the title screen, if you lose all your lives in the intro stage.) This really isn’t a big loss, however, since “Continue” in the classic games puts you at the beginning of the stage anyway, so all you really lose is a bit of time. When you lose all your lives, you are booted back to the stage select screen.You can still fire your buster with even when you have a Master Weapon equipped.